Clash of Clans Gem Hack win 44 gems a week without gem box



While developing a town in the Clash of Clans, you can see that there is a white square at the base of any building, which is to be built and this white square means that nothing can develop or produce between these zones. So here is the trap, begin fabricating a wide range of structures or dividers such that they are neighboring one another, and when you have no corner untouched, extend this to the external most piece of your town in all bearings. Have some space left in the center, then you can see that after at some point or when the level fundamental for having a gem box achieved, a gem enclose seems acceptable the center of the town. Voila! Presently setup a safeguard around it and secure it.


You can likewise exchange your gems from a formerly built gem confine somewhere else your town by decimating it with a villager. The gathered gems will now be exchanged to your new gem box or included naturally with Clash of Clans 2016 hack so easily in few seconds as they say it to work.

Free Elixir Glitch

This thing works without a doubt. While redesigning your research facility and with couple of minutes remaining, begin updating your units with all the remedy you have. Ensure it is not finished until your research center is done overhauling. When, your research center gets upgraded,sell every one of the units you have already sent for redesigning. This will bring you more solution as their value increments with the upgradation of the research facility.



Illustration:

40000 elixirs spent for overhauling 40 divider breakers.

Overhauling the lab will expand their level.

Once overhauled every divider breaker will be worth of 1500 elixirs.

Offering every one of the 40 divider breakers will get you 60000 elixirs.

As an expression of alert, remember that there are loads of posts in regards to free tricks and hacks for Clash of Clans on different Facebook pages and websites that claim to have effectively executed it, and a couple supporting remarks by different individuals. The greater part of them are fake,so attempt to maintain a strategic distance from them however much as could reasonably be expected because,many of them wind up asking your record and watchword before giving you access to those tricks. They are without a doubt either a phishing page or site.

You require elixirs and gold to finance your overhauls, the main method for getting them is to utilize your gems or use asset gatherers and assault different towns. It's ideal to update your asset authorities and for that, you have to develop guarded structures. Town lobbies figure out what structures you have and which updates can be utilized. Losing it in the fight is the easiest method for losing a fight.

The most exceedingly bad technique to think of is, putting all the asset stockpiling structures together. One might think like 'On the off chance that I put every one of the structures together and wrap them with my best barriers, nobody can assault it'. All things considered, what they don't know is that once the players see this nectar pot, they will assault from every one of the sides to get it.

Spending more gold and elixirs is a decent approach to whelp misfortunes. Spending gold and elixirs will abandon you with less measures of them. The less you have, the less foes can take and lesser fascination your town gets. After you have finished an assault, spend the plunder picked up on redesigning the troops or on making new troops. There is dependably a specific fulfillment, in spending the stolen elixirs and gold path before the other individual can take revenge.

The purpose for Clash of Clans being a runaway achievement and as of now being at the highest point of the pioneer board is on account of, it doesn't have any trick codes, and the best way to ascend is to continue playing. Until the end of time!

Do you realize that the Gems you get for uprooting impediments like trees, hedges and trunks are not given arbitrarily but rather taking after a fixes succession? It does:

3->2->0->0->5->1->0->3->4->0->0->5->0->1->0->6->4->5->1


This is the request in which you get your gems from evacuating the hindrances, regardless of what obstruction it was. This gets changed with each Update by Supercell regardless this implies you get 2.1 gem from every snag over the long haul. This is the way Supercell controls the measure of Gems that everyone is getting for nothing. On the off chance that you think your Gem Box is doing the occupation let give you some computation:

You get one hindrance at regular intervals (21 snags a week) which means Clash of Clans gems hack works perfectly around 44 gems a week – Gem Box excluded. You might say that the Gem Box is the huge part of what you get yet you need to remember that you just hypothetically get one consistently. After just about 9 month now we all realize that you possibly get in normal one Gem Box each 2-3 weeks.

If it's not too much trouble take note of that you can hypothetically get 1 Gem Box each week on the off chance that you haven't one as of now. The Gem Box takes the Obstacles bring forth puts so on the off chance that you have no space for Obstacles to generate you can't get a Gem Box. The arbitrary generator is not giving you a Gem Box each week – that is only the most noteworthy recurrence you can get it.


In any case you should read here how you max your odds of getting a gem box. In case you're interested how you can likewise get some extra Gems don't hesitate to look at our Free Gems Section.

As I said before in the fundamental ClashCon Halloween 2015 Update page, we have recently had the new deterrent in diversion called Halloween Cauldron and here is the particular page for it!

The Halloween Cauldron has 2×2 size and re-produces arbitrarily and get coc free gems in clash of clans. Since in amusement you simply can have a most extreme of 40 impediments, ensure that the quantity of hindrance on your ground is not maxed yet furthermore guarantee that you have enough space for it to re-generate.

You can have more than one Cauldron at once. Uprooting it costs 25,000 Elixir and gives you 75,000 Elixir.

Regardless of how would you put your structures, it can respawns right by them such as the screenshot underneath. Much obliged hashtagbene for sharing this screenshot!

IMO It is not hard to discover 50,000 Elixir at all so It's enjoyable to keep them there in light of the fact that they can't re-bring forth after the Halloween.

[GUIDE] A Full Guide to Giant-Healer 2016



Well in the wake of utilizing Giant-Healer for a significant time I chose to make an aide for all the TH6s and TH7s out there who don't know how to utilize this marvel full procedure. The methodology is super flexible be it Trophy Pushing of Farming.

Everything you need for this is:-

For TH6 :-

Pushing Mode/Clan War (150 Spaces):-

10 Giants (Level 3, L2 will suffice)

5 Wallbreakers (Level 3, L2 will suffice)

2 Healers (Level 1)

15 Wizards (Level 3, L2 will suffice)

2 Archers (Level 3, L2 will suffice)

1 Heal Spell

1 Lightning Spell

Cultivating Mode (150 Spaces):-

10 Giants (Level 3, L2 will suffice)

5 Wallbreakers (Level 3, L2 will suffice)

2 Healers (Level 2)

31 Archers (Level 3, L2 will suffice)

31 Goblins (Level 3, L2 will suffice)

1 Heal Spell

1 Lightning Spell

For TH7:-

Cultivating Mode (180 Spaces):-

16 Giants (Level 4, L3 will suffice)

5 Wallbreakers (Level 4, L3 will suffice)

2 Healers (Level 2, L1 will suffice)

31 Archers (Level 4, L3 will suffice)

31 Goblins (Level 4, L3 will suffice)

1 Heal Spell (Level 4, L2 will suffice)

1 Rage Spell (Level 4, L2 will suffice)

1 Lightning Spell (Level 4, L2 will suffice)

Cultivating Mode (200 Spaces):-

16 Giants (Level 4, L3 will suffice)

7 Wallbreakers (Level 4, L3 will suffice)

2 Healers (Level 2, L1 will suffice)

39 Archers (Level 4, L3 will suffice)

39 Goblins (Level 4, L3 will suffice)

1 Heal Spell (Level 4, L2 will suffice)

1 Rage Spell (Level 4, L2 will suffice)

1 Lightning Spell (Level 4, L2 will suffice)

Pushing Mode/Clan War (180 Spaces):-

16 Giants (Level 4, L3 will suffice)

5 Wallbreakers (Level 4, L3 will suffice)

2 Healers (Level 2, L1 will suffice)

15 Wizards (Level 4, L2 will suffice)

2 Archers (Level 4, L3 will suffice)

1 Heal Spell (Level 4, L2 will suffice)

1 Rage Spell (Level 4, L2 will suffice)

1 Lightning Spell (Level 4, L2 will suffice)

Pushing Mode/Clan War (200 Spaces):-

16 Giants (Level 4, L3 will suffice)

7 Wallbreakers (Level 4, L3 will suffice)

2 Healers (Level 2, L1 will suffice)

19 Wizards (Level 4, L2 will suffice)

2 Archers (Level 4, L3 will suffice)

1 Heal Spell (Level 4, L2 will suffice)

1 Rage Spell (Level 4, L2 will suffice)

1 Lightning Spell (Level 4, L2 will suffice)

Presently the genuine aide:-

Battling TH6(not as a TH6 however against it)/TH7 with ugrading AT

1) Lure the CC (While cultivating at lower groups this stride isn't vital yet in Clan War it's an absolute necessity)

2) Attack the Air Defense first regardless of what unless it's building or updating. While finding a base search for bases with the Air Defenses on the outside or the last layer.

3) Deploy healers.

4)Now encompass the base with toxophilite and trolls. Use WBs to get through.

5) Heal Spells are reinforcement. Healers can go haywire. Use when Giant wellbeing goes red. Particularly before a Wizard Tower.

Battling TH7with COC HACK

1) Lure the CC (While cultivating at lower associations this stride isn't imperative yet in Clan War it's an unquestionable requirement)

2)TH7 has two Air Defenses so they are normally set separated. Part the goliaths into two gatherings. 8 for every Air Defenses.

3) Deploy healers.

4)Now encompass the base with bowmen and trolls. Use WBs to get through.

5) Heal Spells are reinforcement. Healers can go haywire. Use when Giant wellbeing goes red. Particularly before a Wizard Tower.



Pushing Army/Clan War

1) Lure troops utilizing one bowman.

2) Surround them with wizards around 4. Not in a cluster but rather 2 tiles separated or lightning them

3) Attack the Air Defense first regardless of what unless it's building or overhauling. While finding a base search for bases with the Air Defenses on the outside or the last layer.

4) Deploy healers

5) Now one by one discharge your wizards. Not in a cluster.

6) Rage the mammoths (discretionary)

7)The base will be currently out of most safeguards and the goliaths must achieve the center by 1 moment to 1 minute 30 seconds.

8) If the healers don't botch up and the wizard cluster then utilize the recuperate on them as they can't splash up harm and them can one-shot most protections when together

9) Enjoy

Favorable circumstances:-

- Cheap

- Small Train time (30 min at max)

- Can take out stockpiles



Inconveniences:-

- Healer AI is shocking

- Too numerous compartments can wreck an assault

Notes:-

1) Heal spells must be utilized sparingly.

2) Have one sleeping shelter with healers and others atleast till divider breakers.

3) Deploy Giants first then send the wallbreakers or else the wallbreakers will bite the dust.

4) Deploy bowmen and trolls somewhat later after atleast two resistance barring Air Defenses are out or else the trolls or toxophilite might draw fire. (Credit:- mark45)

Gem Box Mechanism in Clash of clans




I have heard that the maximum measure of deterrents that will be brought forth on your base as any one time is 40.

So on the off chance that I have the maximum measure of produced obstructions on my base, will that keep a gem box from generating?

The main thing which keeps a gem box to produce is as of now having a gem confine the base.

Gem boxes are not identified with other arbitrary items, none of them are identified with one another. There is a chance for the gem boxes to generate, really for each worldwide article. There is no telling when a gem box will bring forth (illustration: consistently.. doesn't work like that).

Be that as it may, I do discover a great deal of inert individuals (those records which are left and the authorities are full).. the base is not that loaded with irregular articles.. be that as it may, there is unquestionably a point of confinement to what number of irregular questions a base can have. You don't see those latent records having their bases filled each space with an item.. so I accept there is a farthest point. Once that cutoff is achieved then I assume no gem box can produce until you clear the territory.. right me on the off chance that I am off-base.

in addition on the off chance that you have near 40 entirety trees and such, you can likely come dang near the 25 gems the case holds in any case.. in the event that you get 3 of the '6-gems' in a mushroom or w/evs, that is 18 in that spot ! besides some other of the 4-5 hauls..you burrow?

I regularly tidy my base up once per week on the weekend, and inspire enough to make it worth my time.

on the off chance that you don't as of now have one that is I used to keep a spotless base as well, however a while back I saw some of my clanmates has trees covering the edges. I thought it looked cool so I began leaving trees that brought forth outside the field of play right where they were.

I just dont wanna have an excess of with the goal that I can no more get a gem box. On the off chance that they aren't connected I won't stress over it.

Before you attempt to peruse any of these Guides I very suggest you read the Clash of Clans wiki as you may not comprehend few of the normal terms and practices. Likewise I suggest perusing Dokugan's Dictionary so you comprehend the slangs and short structures utilized as a part of a large number of the aides. Likewise I would love to have your aide here so on the off chance that you have any aides quite recently post them here or VM/PM me. I would love to hear your remarks. Additionally in the event that you find that any aide is obsolete please post the name of the string and I will do the needful.